
» Simulations
Here are some examples we have generated. If you construct any CA using our software we would appreciate it if you sent us a copy of the simulation for us to publish on this website. Hopefully a good varied collection of simulations will be built up over time, this may well become one of the most comprehensive collections of 3D cellular automata.
Binary
 Alive 1  Very simple rules using a boolean variable.
 Code 942  A 2D sim done in 3D, showing time in the third dimension.
 Rule 30  1D done in 2D. Stephen Wolframs rule 30 CA.
Generations
 Brians Brain 2D.
 Brians Brain 3D  One possible 3D variation, produces explosions.
Continuous
 Add 0.025  Very simple 1D in 2D simulation.
 Add 0.3299
 Waves 2D  An attempt at 2D waves, but is not quite correct.
 Waves 3D  Same as 2D but with extra dimension checks.
Life
 3432 Cross  Uses 2D codes and expands into a large ball.
 5554 Glider  One possible glider in 3D.
 6675 Glider  Another 3D glider with different rules.
 Neighbour Coloured  Same as 3432 Cross but colours represent the number of neighbours.
Misc
 Image Blur  Takes a 3D image and performs an averaging blur.
 Snake  Snakes more randomly in 3D, based on the game.
 Sand 2D  Work in process implementation of 2D falling sand.

